Battle Caster, Trained |
-15% Arcane Spell Failure. |
Cast 0-level spells, Strength 13+, 4 Spellcraft ranks, Light Armor Proficiency |
Automatic |
Battle Caster, Advanced |
-30% Arcane Spell Failure (replaces Trained version). |
Cast 0-level spells, Strength 13+, 5 Spellcraft ranks, Battle Caster (light), Medium Armor Proficiency |
Automatic |
Battle Caster, Expert |
-45% Arcane Spell Failure (replaces Trained and Advanced versions). |
Cast 0-level spells, Strength 13+, 6 Spellcraft ranks, Battle Caster (medium), Heavy Armor Proficiency |
Automatic |
Craft Focus |
+2 Effective Craft Level (ECL) bonus to a chosen craft. |
Intelligence 12+, Wisdom 12+ |
Automatic |
Green Thumb |
+2 bonus on Knowledge: Nature and Survival checks. |
Can only take at 1st level |
Automatic |
Hunter |
+2 bonus to harvest parts from creatures and higher chance of finding usable parts. |
2 ranks in Survival |
Automatic |
Natural Crafter |
Gain an additional 8 Craft XP per day. |
Can only take at 1st level |
Automatic |
Masterful Crafter |
Increased chance to create masterwork items. |
3rd level, Natural Crafter |
Automatic |
Master Grenadier |
Increased DC on throwable consumables. |
15 dexterity, 13 intelligence |
Automatic |
Vermin Heart |
Use Animal Empathy on Vermin and bond with them as animal companions. |
4 ranks in Animal Empathy |
Automatic |
Armor Specialization |
+1 AC bonus every 3 levels (stacks). |
Fighter |
Automatic |
Slow Fall |
Reduces fall damage when near a wall. |
Monk 4 |
Automatic |
Primevale Bond |
Grants an extra 1st-level spell slot for early casting. |
Wisdom 13+, Ranger 2 |
Automatic |
Nature's Companion |
+3 animal empathy bonus and enhanced bonding with creatures. |
Charisma 13+, Ranger/Druid 1 |
Automatic |
Arcane Trickster |
+2 Use Magic Device, cantrips, and a special "Mage Hand" ability. |
Rogue 4, Intelligence 13+ |
Selected |
Dagger Specialist |
+1 attack bonus with daggers. |
Rogue 4 |
Automatic |
Eavesdropper |
Enhanced hearing for whispers. |
Rogue 4, Wisdom 13+ |
Automatic |
Evasive Maneuver |
Once per day, gain +2 AC dodge bonus for rounds equal to intelligence modifier. |
Rogue 4, Dexterity 15+ |
Selected |
Knife Thrower |
+1 attack bonus with throwing knives or darts. |
Rogue 4 |
Automatic |
Lock Savant |
+2 Open Lock and can pick locks up to DC 35 without thieves tools. |
Rogue 4, Intelligence 13+ |
Automatic |
Many-Faces |
Create disguise using Perform skill without a kit once per day. |
Rogue 4, Charisma 13+ |
Selected |
Pickpocket Prodigy |
+2 bonus on Pickpocket checks and unlimited use of !steal . |
Rogue 4, Dexterity 15+ |
Automatic |
Rogue Dash |
Increase movement speed by 50% twice per day. |
Rogue 4, Constitution 13+ |
Selected |
Shadowmelder |
+2 to Hide and Move Silently checks in dark conditions. |
Rogue 4 |
Automatic |
Swashbuckler |
Apply Sneak Attack bonus in 1v1 combat. |
Rogue 4, Dexterity 13+, Strength 13+ |
Automatic |
Underground Medic |
+2 bonus on Heal checks using Dexterity if it's higher than Wisdom. |
Rogue 4, 2 ranks in Heal |
Automatic |
Channel Essence I-III |
Use Essence to restore spell slots generated by Manifest Bloodline. |
Sorcerer 1 |
Selected |
Improved Familiar |
Enhances familiar abilities based on master's caster level. |
Wizard 3, Sorcerer 1 |
Automatic |
Manifest Bloodline |
Tap into bloodline magic to gain Essence for spell slots. |
Sorcerer 1 |
Selected |
Eschew Materials |
Ignore material component costs when casting cantrips. |
Wizard 1 |
Automatic |
Elemental Ward |
+1 natural armor bonus when standing in the rain. |
Water Genasi |
Automatic |
Divine Conduit I |
Gain an additional cantrip spell slot. |
Cleric 1 |
Automatic |
Divine Conduit II |
Gain an additional cantrip spell slot. |
Cleric 2, Divine Conduit I |
Automatic |
Divine Conduit III |
Gain an additional 1st-level spell slot. |
Cleric 3, Divine Conduit II |
Automatic |
Divine Rebuke |
Expend a charge of Turn Undead to deal divine damage to enemies in range. |
Pure Cleric 1st level |
Selected |
Faith Healing |
Conjuration healing spells heal more for aligned faith members. |
Pure Cleric 1st level |
Automatic |
Sacred Purification |
Spend three Turn Undead attempts to heal allies within 30 feet. |
Pure Cleric 2nd level |
Selected |
Litany of the Faithful |
Use Turn Undead to cast Bless (day) or Sanctuary (night) based on time of day. |
Pure Cleric 2nd level |
Selected |
Summoner's Yoke |
Use turn undead to cast cure light wounds on summoned creatures, companions, or pets. |
Pure Cleric 2nd level |
Selected |
False Faith |
Pretend to be a Cleric of another power without deity repercussions. |
Pure Cleric 2nd level, Trickery, Illusion, or Chaos domain |
Automatic |
Faith be Our Shield |
Grant temporary hit points to allies using Turn Undead when wearing light armor. |
Pure Cleric 2nd level, Healing, Protection, Beauty, Strength, or Creation domain |
Selected |
Star Crossed Blessings |
Gain a mirror image duplicate using Turn Undead, lasts longer at higher levels. |
Pure Cleric 2nd level, Knowledge, Magic, Night & Stars, Trickery, or Illusion domain |
Selected |
Blessed be the Vestments |
Gain Monk AC benefits while unarmored, adding wisdom modifier to armor class. |
Cleric 3 |
Automatic |
Sacred Ward |
Use Turn Undead to place a glyph of warding effect on the ground. |
Pure Cleric 3rd level |
Automatic |
Gospel of the Blades |
Use Turn Undead to add +1 AB and +1 divine damage to self and nearby allies. |
Pure Cleric 3rd level, Protection, Strength, or War domain |
Selected |
Gospel of the Wayward |
Increase speed and reflex saving throws using Turn Undead. |
Pure Cleric 3rd level, Travel, Hunt, Water, or Storm domain |
Selected |
Gospel of Thunder |
Use Turn Undead to add lightning damage to weapon, knock enemies prone. |
Pure Cleric 3rd level, Storm, Air, or Destruction domain |
Selected |
Vermin Shape (Minor) |
Take the shape of a minor vermin once per day, lasts 1 hour per level. |
Druid 3, Vermin Heart |
Selected |
Vermin Shape |
Take the shape of a vermin twice per day, lasts 1 hour per level. |
Druid 5, Vermin Heart |
Selected |
Wild Shape (Minor) |
Take the shape of a minor animal once per day, lasts 1 hour per level. |
Druid 3 |
Selected |
Dissonant Chord |
Causes arcane spell failure in the listener. |
bard, curse song |
Selected |
Dryad's Ditty |
Allows the bard to heal in an area of effect radius |
bard |
Selected |
Gwaerim's Glee |
Increases the movement speed of the bards allies |
bard |
Selected |
Kal'ahn'dur’s Call |
Provides damage immunity to the bards allies |
bard |
Selected |
Mistwood's Maddening Tune |
Allows the bard to damage an enemy with sonic damage. |
bard, curse song |
Selected |
Elidion's Four Seasons |
A bard song that provides varying buffs depending on the season. |
bard |
Selected |
Requiem for the Wode |
A bard song that summons echoes of former residents of the island. (Channeled Song) |
bard |
Selected |
Lilly's Alluring Lullaby |
A bard song that allows you to crowd control a single target (Channeled Song) |
bard 3, curse song, charisma 15 |
Selected |