Monk Paths Each monk path consists of 2-3 feats, Monks do not need to remain on the same path for all 6 levels of their career.
Type of Feat: class (given based on class levels)
Prerequisite: monk 2
Specifics: The monk achieves unmatched skill with improvised weapons, transforming everyday objects into deadly tools. Improvised weapons are treated as weapons under the Weapon Proficiency (Monk) feature. Additionally, the monk is treated as if they have Weapon Focus (improvised weapons), and Weapon Specialization (improvised weapons) while they are not wearing armor.
Use: automatic.
Type of Feat: class (given based on class levels)
Prerequisite: monk 4, drunken master path - initiation
Specifics: The monk channels the reckless courage of a drunken stupor, shrugging off the pain of attacks with sheer determination. By spending 1 point of Ki, the monk gains temporary hit points equal to their Monk level + 2. These temporary hit points last for 1 turn (10 rounds).
Use: selected.
Type of Feat: class (given based on class levels)
Prerequisite: monk 6, drunken master path - proficiency
Specifics: The monk embodies drunken, erratic, and unpredictable movements, confounding their foes with seemingly chaotic actions. Upon drinking an alcoholic beverage, the monk gains a bonus to AC equal to their Constitution modifier (min 1) for 1 turn (10 rounds).
Use: automatic.