Type of feat: general (available every three level-ups)
Prerequisite: +2 base attack bonus, ability to cast 1st-level spells, concentration 4
Specifics: You've learned to channel raw magical energy into your weapon strikes, briefly empowering your blows with arcane force.
Twice per day, as a free action, you may infuse your melee weapon with arcane power for 1 turn. While infused:
Your weapon deals +1d4 bonus magical damage.
The weapon is treated as a +1 magical weapon for the purpose of overcoming damage reduction, if it is not already.
Use: selected.