Type of Feat: General (available every 3 level ups)
Prerequisite: dexterity 15, intelligence 13
Specifics: Your expertise in handling and throwing volatile items makes your attacks far more effective. When using thrown items that require a saving throw, such as tanglefoot bags, flash powder, or any other throwable with a DC, you throw with such precision that your targets have a harder time avoiding the effects. The Difficulty Class (DC) for all your thrown items with saving throws increases by +2.
Use: automatic.