Monk Paths Each monk path consists of 2-3 feats, Monks do not need to remain on the same path for all 6 levels of their career.
Type of Feat: class (given based on class levels)
Prerequisite: monk 2, 15 constitution
Specifics: The monk channels their passive ki into their scars, hardening them like leather. They gain 10% damage immunity against bludgeoning, piercing, and slashing damage. This effect only functions as long as the monk is not wearing armor of any kind.
Additionally, You can activate this ability spend 2 Ki to temporarily boost your CON score equal to your monk level, for 1 turn (10 rounds).
Use: automatic.
Type of Feat: class (given based on class levels)
Prerequisite: monk 4, scarred monk path - initiation, 15 constitution
Specifics: The monk has become proficient in channeling passive ki into their scars, hardening them to the strength of armor. They gain 20% damage immunity against bludgeoning, piercing, and slashing damage. This ability replaces any previous bonuses from the scarred monk path and only functions as long as the monk is not wearing armor of any kind.
Additionally, You can activate this ability spend 2 Ki to temporarily boost your CON score equal to your monk level, for 1 turn (10 rounds).
Use: automatic.
Type of Feat: class (given based on class levels)
Prerequisite: monk 6, scarred monk path - proficiency, 15 constitution
Specifics: The monk has mastered the art of channeling passive ki into their scars, hardening them into superb armor. They gain 40% damage immunity against bludgeoning, piercing, and slashing damage. This ability replaces any previous bonuses from the scarred monk path and only functions as long as the monk is not wearing armor of any kind.
Additionally, You can activate this ability spend 2 Ki to temporarily boost your CON score equal to your monk level, for 1 turn (10 rounds).
Use: automatic.