Type of Feat: class (given based on class levels)
Prerequisite: can only take this feat as pure cleric 2nd-level
Specifics: The character may spend three of their turn undead attempts to create a pulse of positive energy. Up to 6 allies within 30 feet heal an amount of damage equal to 1d4 points + Charisma bonus, prioritizing allies with the lowest percentage of HP remaining.
Use: selected.