Rangers are skilled stalkers and hunters who make their home in the wilderness. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses on honing skills and training against a specific enemy—a type of creature they bear a vengeful grudge against and hunt above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. Their skills allow them to move quietly and stick to the shadows, especially in natural settings, and they possess special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that they can draw on natural power to cast divine spells, much as a druid does, and like a druid, they are often accompanied by animal companions.
This class is locked behind Eminence Points. See Eminence Points.
Rangers gain access to Pathfinding, allowing them to access certain paths or trails that others cannot traverse, granting shortcuts or access to hidden areas.
The level to obtain an animal companion has been modified from Ranger level 6 to level 4. Rangers must use Animal Empathy to tame an animal and then bond with it to make it their animal companion. For more details, see Animal Companion System.
The dual-wielding ability has been removed. If you wish to make a dual-wield build, you can choose the Two-Weapon Fighting and Ambidexterity feats at level 2.
Rangers gain bonus feats at Ranger level 2 (2 feats) and Ranger level 3 (1 feat). Available feats at these levels include:
Important Note: Your animal companion is your true bonded friend. You should not treat it as an expendable resource, and if it dies, take the cooldown period as a time of mourning in-character (IC).