Haze has made a few skill changes that may be important to know about when making your character.
⚒️ The Craft Armor, Trap, and Weapon skills have been removed. These crafts are covered via the Haze Crafting System.
Skill Name | Description | |
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Acrobatics (Formerly Tumble) | Used in several skill checks, and to avoid attacks of opportunity. Also can provide additional AC. |
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Animal Empathy | The primary skill used in most interactions with animals. Must have for the Animal Companion System |
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Concentration | Used to maintain a spell during an attack of opportunity or defensive casting. |
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(Disable / Set) Device | Used in the setting/disabling of traps and other devices, or used at request of DMs |
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Discipline | Used to resist against certain combat maneauvers like disarm, and knockdown. |
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Heal | Used in determining the amount of healing, and success with healing kits. Also can be used to determine cause of death or other DM requested events. |
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Hide / Move Silently | Used together to determine the success of your stealth checks. |
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Influence | Used to determine success/failure of most social interactions, as well as affects NPC shop prices. |
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Knowledge: (many) | Various knowledge skills, all have an impact on several mechanics of the server as well as during DM events. |
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Listen | Used to help counter Move Silently, as well as to overhear whispers and other events in-game. |
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Open Lock | Used with the Theft & Recovery system to gain access to chests and doors. |
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Parry | Parry features several changes in Haze, giving it more value compared to the base game. |
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Perform | Used for Bard Songs and used also with the Identity System |
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Pickpocket | Used with the Theft & Recovery to steal from other players and/or NPCs with DM Events |
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Search | Used to determine success in finding traps, loot, secret paths, and more. |
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Spellcraft | Used to identify spells cast and used in the Spellcraft System for Wizards & Sorcerers |
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Spot | Used to help counter Hide, as well as in examine nodes and other events in-game. |
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Survival | Used in Survival Crafting as well as to track anything that may have walked through an area (with DM help) |
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Taunt | Used to attempt to lower the AC and induce spell failure in an enemy target. |
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Use Magic Device | Used to bypass requirements for magic items, as well as during DM Events |