Ability: Intelligence.
Requires Training: Yes. (Except General)
Classes: All.
Roleplay: Mostly. This skill can affect the game engine.
In Haze: Haze has broken down the Lore pillar into more distinct skills to specialize what your knowledge actually lies in. These skills are broken down as follows:
Harvesting These skills are used in Harvesting of creatures.
- Lore examinables
- Identifying the following types of creatures: Construct, Dragon, Magical Beast
- 1/day Apply your Ranks towards learning a spell if Wizard 3 or above.
- Identifying if Runic Creatures are in an area, their strength, and runes, before you encounter them.
- Lore examinables
- A character may add their total level in this skill as build points to any build request once every 24 hours. See Build Requests
- Used in searching cave debris
- Lore examinables
- Identifying items and general lore knowledge.
- Identifying all types of creatures not listed in the other knowledge skills
- Aids in identification of handwriting style to determine forgeries. See Scribing System
- 1/day Apply your Ranks towards learning a language or crafting recipe.
- Used in Treasure Maps
- Lore examinables
- Identifying saplings and seeds, and checking if planted seeds will grow.
- Planting flora that are not considered 'crops', e.g. flowers, trees, bushes, etc. See Flora System
- Identifying the following types of creatures: Animal, Giant, Beast, Vermin
- Gain additional flora while picking a plant, if you pass Knowledge: Nature checks
- Lore examinables
- Identifying the following types of creatures: Undead
- Identifying deeds, anathema, and gauge if your actions are viewed poorly by your deity. See Piety System
- Used in several riddles/dungeons in-game.
- Used to determine quality of rites performed.
Knowledge skills are useful in RP scenarios, as well as mechanically in many cases, and may be used in DM events. Additionally, characters receive a bonus to all knowledge skills equal to their intelligence modifier.