"Brick by brick, dream by dream, in the world of Dungeons & Dragons, we are all architects of our own destiny. Don't just traverse the lands, sculpt them. Because in this realm, a fortress is not merely stone and timber; it's the tangible echo of an adventurer's will."
Players can gather resources such as lumber, granite and lead to construct and repair structures. You have the freedom to shape the environment as you choose.
The progression of a build request can be summarized as follows:
Individual players and consortiums may only have 1 BR active at a time. If the character or consortium owns a silo, they can have up to 2. Hamlets may have an indefinite amount active, but penalties apply. Read more in the glossary.
BR's are split into three distinct categories.
🛖 Players can build habitable structures, such as guildhalls or housing for their characters. To ensure a level of realism and immersion, there is a large catalogue of preset house models with accompanying interiors for players to choose from. The costs for each house is laid out clearly to help you with choosing.
🪑 Players who have access to a habitable interior can request custom interior designs and furnishings for their space. This can take the form of a big interior renovation, or if you prefer, piecemeal updates, converting your house into a beautiful and homely space over time, little by little.
⛩️ Miscellaneous structures constitute most things that do not fall into the two preceding categories. Things such as statues, shrines, defensive walls or simple chicken coops all have associated costs already which you can find in the build catalogue.
Structures don’t appear out of thin air. They’re built by characters.
Players are encouraged to roleplay the construction process, especially for projects lasting less than one real-life week, to enhance immersion. Placeables will appear in-game to represent ongoing construction, allowing players to assist and deliver resources.
Simple structures like fences or huts are quick to build, while complex ones such as towers or castles require more time, resources, and effort. The more complex the project, the longer the build time.
As mentioned earlier, all BRs have assosciated costs. While the team build will decide costs on a case-by-case basis, you can get a good idea of what certain buildings, structures and decorations can cost by checking out the build catalogue!
Please follow this template when you submit a build request.
Area: The specific area name for the BR. For example, "Coffinswode - The Keep."
General description: This should address all of the modifications this request entails to the existing module build. For example, "This request involves removing the brush and bramble, trees, and undergrowth from around the walls of Coffinswode."
Impact to character experience: How this build request may positively or negatively impact a player's experience in Haze. For example, "Placing the Blacksmith Crafting Station behind a locked door will prevent players' access without a key," or "By cleaning up the Old Hermit House, It will provide another space for characters to role-play in and use for purposes outside of the Hamlet of Coffinswode."
Narrative: A few sentences about how and why Masons generated this build request. This contains in-character information. For example, "The tribe of Madgodgog is ruled by One. The Chieftain has decided to erect a barricade at the mouth of the Dark Dark pass," or, "The citizens of Coffinswode placed a vote by counsel for The Lucky Sphinx to be remodeled, and the council agreed to this measure."
Desired modification: The specific modification desired. Remember that build modification is not only for adding new items to an area but also for modifying the placement of or the deletion of placeables within an area. For example, "Remove Rubble from corners of the room," or, "Add a new door to the Upper Keep."
Approximation of resources required: Use the Resources Required Chart (below) for approximating how many resources it will require to complete this project. If the table does not contain an approximation, then estimate how many resources you think this build request may need, if any.
Certain BRs allow payment to workers from a gold vault or coffers. If your faction has one, specify the gold-to-BP ratio in the BR, such as 1 Gold for every 4 BP (0.25 Gold per BP).
Gold payouts are rounded down. For example, at 0.25 Gold per BP, completing 3 BP of work won’t earn payment. Handle this in-character during projects.
All EP costs for build requests are paid upon completion of the build request. EP can be paid by whomever wants to pitch in and be split among multiple parties (in the same consortium that filed for the BR), though no more than 5 players (to avoid 1-1-1-1 EP requests).