
"In the dynamic universe of Dungeons & Dragons, theft and recovery are not just acts, but the thrilling waltz between cunning and vigilance. From a subtle pickpocket's brush to the intricate dance of lockpicking, the game unfolds the art of stealth. And in the exhilarating chase of recovery, the truth prevails - not all treasures are guarded by dragons, some lurk in the depths of another's pocket."
Important Note: You cannot use
!stealuntil you are character level 3, this is to avoid trolling/abuse that had become rampant in new-washers. You should avoid doing crime, or filing for RMs until you hit level 3 as well, to avoid troll characters being created entirely to troll the government/other players.
Theft Before stealing anything be sure to open a DM ticket or notify the DM team of intent so we may have any witnesses, NPC or otherwise, aware of the theft.
Sometimes you want to steal, sometimes you need to catch the thief, these are some of the systems that we have in place to aid both the criminals and the lawfully criminal.
Initially we have started this system off with the recovery method. This allows people to search other people for items that match certain key words. It also allows those who are trying to hide something to attempt to keep items hidden based on their Pickpocket skill. You can keep a number of items that you attempt to hide during a frisk by your pickpocket skill. The difficulty for hiding an item gets higher the bigger the item is, to the point that if you have a 2x4 item (like a scythe) it's a whopping +16 to your pickpocket DC to attempt to hide that thing!
When attempting to hide an item you will roll a Pickpocket check vs a Search check from the searcher, you will know the results of this check, the searcher is unaware of any rolls, and will be unaware you had attempted to hide an item in the first place.
Theft, is something that can be done using the !steal command, this is the replacement for the PickPocket skill which is disabled. At the time of this writing you can only attempt this once every 24 hours. You set the steal command up much like the frisk command, but you can also include gold as an item in your attempt, and it will include gold in what it attempts to steal.
Planting, is something that can be done using the !reversesteal command. This will allow you to immediately target an item in your inventory, and then target a player character. Upon doing so, you will attempt the same checks as if you were trying to steal that item from that character, but upon success, you will have stashed it away into their inventory without their knowledge.
Note that everyone nearby that can see you, also gets a chance to roll to see if they catch you stealing, or reverse pickpocketing.
!frisk add {keyword}
!frisk add dagger (Must be at least 3 characters long)!frisk remove {keyword}
!frisk list
!frisk hide
!frisk hide list
!frisk {keyword}
Every time you frisk someone you will get a general idea of how much gold they have on them, using the below tiers as reference.
Important Note: You cannot frisk while stealthed.
!steal add {keyword}
!steal add key (Must be at least 3 characters long)!steal remove {keyword}
!steal list
!steal {keyword}
The keyword to attempt to steal gold is coin purse, you can also do gold, but that risks getting other items that contain the word gold also.
Stealing can never acquire more than 5% of a targets gold, and no more than 1 item at a time, if you want to be sure you get a specific item, make sure your !steal list is empty and type it as close as possible to the name of the item when doing !steal Vorpal Sword of the Undying.
The bigger an item is, and the more it weighs, will adversely affect your pickpocket roll, allowing them more of a chance to see you in the act. If you are caught in the act, you can be perma'd, so you should be very careful who you pickpocket.
You cannot pickpocket AFK players, NPCs (without a DM), or if your target is currently bleeding out.
You can only pickpocket 1 target per 24 hours, failures included. The only exception is if you or they move before the 12 seconds it takes to pickpocket someone and you get a failure due to distance from target.
!reversesteal then target the item in your inventory you want to put in someone's bag. Then target the person you want to try to slip it into their bag.This command is much simpler, in that there is no previous setup required, but you are still required to be near the target for 12 seconds without the target moving, in order to pull this off. This requires an exceptional amount of planning, but on success, and if nobody sees it, you could very well frame your frienemy for something you did, or a friend of yours did. Use wisely.
The bigger an item is, and the more it weighs, will adversely affect your pickpocket roll, allowing them more of a chance to see you in the act.
You cannot plant items on AFK players, NPCs (without a DM), or if your target is currently bleeding out.

Haze uses a custom pin-tumbler lockpicking system. When you attempt to pick a lock, a visual interface opens showing the lock's internal pins — your goal is to set each pin one at a time by passing an Open Lock skill check.
You will need a pair of thieves tools in your inventory to attempt most locks. Characters with the Lock Savant feat can pick locks up to DC 35 without tools.
Each lock has a number of pins based on its difficulty:
| Lock DC | Pins | Difficulty |
|---|---|---|
| ≤ 35 | 2 | Very Easy |
| ≤ 40 | 3 | Easy |
| ≤ 45 | 4 | Average |
| ≤ 50 | 5 | Hard |
| > 50 | 6 | Master |
When you click Attempt Pick, the system rolls against the lock's DC for the current pin:
1d20 + Open Lock + Sneak Attack Dice (d6s) + Thieves Tools bonus + Any bonuses from feats, items, or potions
| Failed by | Chance previous pin drops |
|---|---|
| 1–4 | 10% |
| 5–9 | 25% |
| 10–14 | 50% |
| 15+ | 75% |
Each failure also leaves behind forensic evidence on the lock that can be traced back to the specific thieves tools used, if someone were to investigate the tampering.
Note that there is no cap on bonuses you can get from spells, tools, potions, or anything else.
Rogues who acquire the Lock Savant feat (Rogue 4, Intelligence 13+) gain a passive +2 to Open Lock and can pick locks up to DC 35 without thieves tools. If a Lock Savant carries thieves tools anyway, they will still benefit from the tool's bonus on their rolls — and still consume charges on failure.
Thieves tools are required for lockpicking (unless you have Lock Savant and the lock is DC 35 or below). They range from +1 to +10 and can be crafted by Tinkerers. They typically have 10 charges, and expend 1 charge each time a pick breaks on a failed attempt. When the last charge is used, the tools are destroyed.
The lockpick interface displays your remaining picks in the top-right corner. If you run out mid-attempt, the interface will close and the lock remains secured.
Thieves tools are also available in Flotsam, and most non-primitive loot tables including crypts and ruins, as well as some monstrous race loot tables like goblins and kobolds.
When someone attempts to pick a lock, whether succesful or not, they will leave signs, these signs can be noticed when someone uses the proper key to unlock the same lock that someone attempted to pick, if the person using the key passes a hidden spot check to notice the signs of lock tampering.

If you begin frisking someone, all they need to do is move more than 3 meters from where the frisking started, and the entire frisk will be stopped. This means, if someone is refusing to be frisked, you may need to Subdual them to prevent them from being able to move away.
The search is a substring search, so if you search for gem it will find anything with the letters gem in unison. This includes "Gem of True Seeing" "Gems of the Lost Arc", and even "Gemini's are the worst sign". We also ask that you do not use this to try to get a full list of everything in someone's bag, by adding as many variants of common sub strings as possible, if you are found to be doing this, it may result in a ban for you.
At any time, these rules may change, and further restrictions may be imposed if we find frisking, or the other mechanics are being abused.