"In the vigorous sphere of Dungeons & Dragons, subdual combat and sparring are not just tests of might, but the harmony of discipline and respect. Here, the clang of swords is more than a call to battle; it's a lesson in restraint, a silent understanding between warriors. Because the goal is not always to defeat, sometimes it is to learn, to grow, to surpass one's own limits."
The Subdual Combat System is for use in PvP. It provides clarity over what 'type' of combat you are engaging in.
There are currently four combat modes (!subdual
to cycle through combat modes):
Subdual mode (!subdual subdual
): This is the default server setting. You can subdue another character down to 1 Hit Point
. The beaten character's Hit Points
will never go below 0
. Every successive hit after they are subdued will add to the length it takes for a character to recover.
Sparring mode (!subdual sparring
****or !subdual spar
): Similar to subdual mode. In sparring mode, a character may scuffle with other player characters without penalty. Sparring mode is used to roleplay "training" or other dramatic displays of confrontation that do not need to result in another character becoming Blacked Out or Knocked Out.
Beatdown mode (!subdual beatdown
or !subdual bd
): Beatdown damage mode is similar to Sparring mode. Used for demonstrations on power, when you want to punish a character but not with the intent to kill. The combatant that loses the fight receives several penalties for a time.
Full damage mode (!subdual full damage
or !subdual fd
): Full damage mode enables you to kill another player's character.
-- Will not function unless the aggressor has an approved "Reaper Mark" active. Read more about PvP.