Ability: Intelligence
Requires Training: No
Classes: All
Parry allows the character to block incoming melee attacks from their primary target and potentially trigger powerful counteractions.
- Parry is no longer a toggleable mode. Attempting to activate it will notify you that it is disabled on Haze.
- Parry automatically rolls against a number of melee attacks equal to or less than your number of attacks per round, but only from your primary target.
- If you succeed in a Parry check by +5 or more, you will get an Attack of Opportunity (AoO).
- You can wear any armor, including shields, but Armor Check Penalty (ACP) significantly reduces your Parry effectiveness.
- Size matters:
- If your attacker is larger than you, you take a -4 penalty to your Parry roll.
- If your attacker is smaller than you, you gain a +4 bonus to your Parry roll.
- You can only parry attacks from creatures with a Hit Dice equal to or less than your Ranks in Parry.
- Sneak Attacks cannot be parried, making Swashbuckler rogues particularly effective against Parry-based defenses.
- Critical Hits cannot be parried.
- Despite being an Intelligence skill, it is still affected by ACP.
- Parry has been modified from a Dexterity-based skill to an Intelligence-based skill, though ACP still applies.
- Improved Parry no longer provides a flat +4 bonus. Instead, it removes the limit on the number of attacks you can parry per round. (See Improved Parry for details.)