Ability: Intelligence
π§ββοΈ Sorcerers add Intelligence OR Charisma ability modifiers to their Spellcraft checks for Spell Recovery, whichever is higher.
Requires Training: Yes.
Classes: Bard, Cleric, Druid, Sorcerer, Wizard.
Roleplay: Sometimes. This skill affects the game engine.
In Haze:
β¨ Spellcraft is used in the custom Spellcraft System to assist in spell recovery for both Sorcerers and Wizards. It is recommended all casters should consider this a useful skill in their repertoire.
Spellcraft otherwise functions normally - checks are automatic whenever a spell is cast nearby to identify a spell (or in RP scenarios, spells in place).
A successful check means that your character has identified a spell being cast by an opponent. The difficulty class of this check is equal to 15 + spell level. The character also gains a +1 bonus for every 5 ranks in this skill to all saving throws against spells.
A specialist wizard gets a +2 bonus when dealing with a spell from his specialized school. As well, a successful spellcraft check is required before your character can attempt to counterspell. The specialist wizard suffers a -5 penalty when dealing with a spell or effect from a prohibited school.