“Spells are the threads of reality; in these pages you’ll learn to weave the tapestry of fate.” - Elminster
Some spells had to be altered to better work with our low-level, low-magic environment.
Summon Monster Spells (All)
Duration: 10 Turns / Level24 hours
Note: that characters choose an aspect to focus on for summoning at characer creation. Creatures called are changed based on the respective summoning aspect.
Spell Name | Spell Level | Brief Description of Changes |
---|---|---|
Acid Splash | Cantrip | Changed to 1d4+1 damage |
Animate Dead | 3rd | Summons a temporary Tyrantfog Zombie or creates a permanent companion from player corpse |
Animate Weapon, Lesser (Formerly Shelgarn's Persistent Blade) | 1st | Replaces Shelgarn's Persistent Blade; animates a weapon with specific combat abilities |
Barkskin | 2nd | Natural armor bonus adjusted; grants +10 hide bonus with fire vulnerability |
Bestow Curse | 3rd | Allows cursing magic items with a random effect |
Bless | 1st | Allows creation of holy water |
Electric Jolt | Cantrip | Changed to 1d4+1 damage |
Charm Person | 1st | Gains school specialization bonuses; chance to dominate target with lower hit dice |
Clairaudience/Clairvoyance | 3rd | Creates a sensor that can be remotely piloted by the caster |
Continual Flame | 2nd | Requires Fire Agate as material; light intensity scales with illusion specialization |
Deafening clang | 1st | Modified duration from round to turn |
Death Armor | 2nd | School specialization increases duration to 10 turns/level |
Endure Elements | 1st | Duration changed to 1 hour/level; damage resistance adjusted |
Flame Arrow | 3rd | Changed damage of missiles, and number of missiles by level. |
Flame Weapon | 2nd | Increased fire damage to 1d6; includes fire domain clerics |
Greater Magic Weapon | 3rd | Now grants a +2 enhancement bonus to touched weapons |
Grease | 1st | Added fire vulnerability. |
Ice Dagger | 1st | Damage increased to 1d4+1 per level (max 5d4+5) |
Identify | 1st | Grants +3 to knowledge skills with additional bonuses from certain feats |
Ironguts | 1st | Added to Paladin and Ranger, added Damage Resistance to Poison. |
Knock | 2nd | Can provide open lock bonuses; functionality changed for unlocking targets |
Mage Armor | 1st | Now provides an AC of 13; school specialization and spell focus increase AC up to 15 |
Magic Missile | 1st | Range reduced to short (8m); ignores targets affected by the "Shield" spell |
Magic Weapon | 1st | Can target melee gloves/gauntlets; duration changed to 1 hour/level |
Melf's Acid Arrow | 2nd | Requires a touched attack to hit the target. |
One with the Land | 2nd | Grants knowledge: nature bonus instead of set trap; removes "identify" spell effects |
Protection from Alignment | 1st | Deflection bonus and saving throw bonus adjusted from +2 to +1 |
Remove Curse | 3rd | Removes curses from target creatures and unequips cursed items |
Resist Elements | 2nd | Duration increased to 1 hour/level; damage resistance adjusted to 10/- |
Shield of Faith | 1st | Duration increased to 10 turns/level; deflection bonus adjusted based on caster level |
Stoneskin | 4th | Requires a quartz, adjusted values and duration for E6. |
Virtue | Cantrip | Changed from turns to hours, changed from 1 temp hp to 1d3 |
Some spells were created with many of our new systems in mind.
Spell Name | Brief Description of Spell | Wiz/Sorc | Bard | Cleric | Druid | Ranger | Paladin |
---|---|---|---|---|---|---|---|
Abundant Ammunition | Magically creates ammunition for ranged weapons. | 1 | 1 | 1 | -- | 1 | -- |
Aganazzar's Scorcher | A wave of flame that scorches enemies. | 2 | -- | -- | -- | -- | -- |
Aid, Mass | Grants temporary hit points to multiple subjects. | -- | -- | 3 (2 Protection Domain) | -- | -- | -- |
Alarm | Sets a mental alarm for intruders. | 1 | 1 | -- | -- | 1 | -- |
Amanuensis | Copies written notes without ink. | 0 | 0 | 0 | -- | -- | -- |
Animate Skeleton | Creates a skeleton companion. | 1 | -- | 1 | -- | -- | -- |
Arcane Lock | Magically locks doors or chests. | 2 | -- | -- | -- | -- | -- |
Aspect of the Wolf | Assumes the form of a wolf. | -- | -- | (1 Hunt Domain) | 1 | -- | -- |
Bind Familiar | Binds a creature as a familiar. | 0 | -- | -- | -- | -- | -- |
Blur | Grants a concealment effect to the target. | 2 | 2 | -- | -- | -- | -- |
Boneburst | Allows the caster to cause one of their undead summons to explode. | 2 | -- | 2 | -- | -- | -- |
Confusion, Lesser | Single Target Confusion Spell | 1 | 1 | -- | -- | -- | -- |
Crushing Deluge | Inflicts cold and bludgeoning damage to an enemy. | -- | -- | (3 Water Domain) | 2 | -- | -- |
Critical Strike | Gives the caster sneak attack and keen. | 1 | -- | -- | -- | -- | -- |
Daze Monster | Functions like Daze, but against non-humanoids. | 2 | 2 | -- | -- | -- | -- |
Deep Slumber | Functions like Sleep but up to 10HD | 3 | 3 | -- | -- | -- | -- |
Detect Poison | Detects if an item is poisoned. | 0 | -- | 0 | 0 | 1 | 1 |
Disguise Self | Creates a magical disguise. | 1 | 1 | -- | -- | -- | -- |
Enlarge Person | Increases the size of a humanoid creature. | 1 | -- | -- | -- | -- | -- |
False Friend | Creates a shadow clone of a target. | 2 | -- | -- | -- | -- | -- |
Fire Bolt | Deals fire damage to a target. | 0 | -- | -- | -- | -- | -- |
Fog Cloud | Creates a fog that obscures vision. | 2 | -- | -- | 2 | -- | -- |
Fools Folly | Forces a target to take a miss chance. | 2 | -- | -- | -- | -- | -- |
Gathered Swarm | Summons insects that damage attackers. | -- | -- | -- | 2 | -- | -- |
Glacial Fracture | Freezing damage to creatures in an area. | 2 | -- | -- | -- | -- | -- |
Glitterdust | Outlines invisible creatures and blinds them. | 2 | 2 | -- | -- | -- | -- |
Goodberry | Creates magical berries that heal. | -- | -- | -- | 1 | -- | -- |
Guardian Sight | Grants allies in an area temporary protection bonuses. | 2 | -- | -- | -- | -- | -- |
Guidance | Provides a +1 bonus on rolls. | 0 | -- | 0 | 0 | -- | -- |
Heroism | Imbues a creature with bravery and bonuses. | 3 | -- | (3 War Domain) | -- | -- | -- |
Huntermaster's Boon | The Ranger is able to gain the bonuses of the Hunter feat. | -- | -- | -- | -- | 0 | -- |
Huntermaster's Grace | The Ranger is able to heal all their pets, summons and animal companions. | -- | -- | -- | -- | 0 | -- |
Hypnotic Pattern | Fascinates creatures with a twisting pattern. | 2 | 2 | -- | -- | -- | -- |
Imposed Enemy | Attempts to force the targets allies to see them as an enemy. | 2 | -- | -- | -- | -- | -- |
Induce Rage | Touch Target to give them the effects of Rage. | 3 | 2 | -- | -- | -- | -- |
Kelgore's Fire Bolt | Creates a bolt of fire that damages a target. | 1 | -- | -- | -- | -- | -- |
Lighten Object | Decreases the weight of an item. | 1 | 1 | 1 | -- | -- | -- |
Lightning Bolt, Lesser | Fires a minor bolt of lightning through targets. | 1 | -- | -- | -- | -- | -- |
Listening Post | Creates a magical listening device at a location. | 2 | -- | 2 | 2 | -- | -- |
Longstrider | Gains a bonus to movement speed | -- | -- | -- | 1 | 1 | -- |
Lullaby | Lowers targets will saves and spot/listen. | 0 | 0 | -- | -- | -- | -- |
Mending | Repairs minor damage to objects. | 0 | 0 | 0 | 0 | -- | -- |
Mind Spike | Unleashes a psychic assault on a target. | 2 | -- | -- | -- | -- | -- |
Minor Image | Summons an illusory fox ally temporarily. | 1 | -- | -- | -- | -- | -- |
Minor Spell Mantle | Absorbs incoming spells up to 2nd level. | 3 | -- | -- | -- | -- | -- |
Mirror Image | Creates illusory duplicates of the caster. | 2 | 2 | -- | -- | -- | -- |
Monkey Tail | Imbues the target with a bonus to climbing, by giving them a temporary tail. | -- | -- | -- | -- | 0 | -- |
Nature's Boon | Transmutes a plant to offer its bounty. | -- | -- | (1 Plant Domain) | 0 | 1 | -- |
Nature's Bounty | Ripens a plant to maturity. | -- | -- | -- | 1 | 2 | -- |
Orb of Acid, Lesser | Shoots an acid orb at the target. | 1 | -- | -- | -- | -- | -- |
Orb of Cold, Lesser | Shoots a cold orb at the target. | 1 | -- | -- | -- | -- | -- |
Orb of Electricity, Lesser | Shoots an electric orb at the target. | 1 | -- | -- | -- | -- | -- |
Orb of Fire, Lesser | Shoots a fire orb at the target. | 1 | -- | -- | -- | -- | -- |
Prestidigitation | Creates minor magical effects. | 0 | 0 | -- | -- | -- | -- |
Project Image | Creates an illusionary duplicate of the caster, without spells or abilities. | 3 | -- | (3 Illusion Domain) | -- | -- | -- |
Reduce Person | Decreases size of the target, reducing weapon damage. | 1 | -- | -- | -- | -- | -- |
Shillelagh | Enhances club or quarterstaff, granting a bonus. | -- | -- | -- | 1 | -- | -- |
Shocking Grasp | Deals electricity damage on a touch attack. | 1 | -- | -- | -- | -- | -- |
Sight Beyond Sight | Gives blind fight the feat temporarily to target. | 2 | -- | 2 | -- | 1 | 1 |
Spider Climb | Grants the ability to climb walls effortlessly. | 2 | -- | -- | 2 | -- | -- |
Stoneskin, Lesser | Grants damage reduction to the caster. | 2 | -- | (2 Good/Evil Domain) | 2 | -- | -- |
Subjugate Humanoid | Forces a humanoid to be your unwilling slave. | 3 | -- | 4 (3 Evil Domain) | -- | -- | -- |
Tenser's Floating Disc | Creates a floating disc to carry loads. | 1 | -- | -- | -- | -- | -- |
Touch of Idiocy | Melee touch attack to lower the mental stats of target. | 2 | -- | -- | -- | -- | -- |
Walk Safely | Gives the arcane caster a self sanctuary | 2 | -- | -- | -- | -- | -- |
Water Breathing | Allows creatures to breathe underwater. | 3 | -- | 3 (2 Water Domain) | 3 | -- | -- |
Eminence Points Haze lets you spend the EP you gather during your playing of the game, on a variety of perks, one of which allows you to create permanent custom spells in-game, that once created, are available to everyone. Read More
Spell Name | Brief Description of Spell | Wiz/Sorc | Bard | Cleric | Druid | Ranger | Paladin |
---|---|---|---|---|---|---|---|
Caelafrey's Soul Shear | The caster sacrifices some of their own health to provide temporary HP to another | 1 | -- | -- | -- | -- | -- |
Chaos Bolt | The caster sends a random bolt at a target with fun effects. | 1 | 1 | -- | -- | -- | -- |
Draconic Aspect | Provides the priest with the aspect of a metallic dragon | -- | -- | 2 | -- | -- | 1 |
Egan's Fiery Burst | Creates a burst of fire around you. | 1 | -- | -- | -- | -- | -- |
Gravekiss | The caster deals 1d4+1 negative energy damage. | 0 | -- | -- | -- | -- | -- |
Hoknir's Solvent Spray | Fires acid that weakens the target's defenses. | 1 | -- | -- | 1 | -- | -- |
Jarvin's Galestrike | Deals bludgeoning and electrical damage. | 2 | -- | -- | 3 | -- | -- |
Khaleeda's Spectral Lance | Damages and debuffs undead targets | 2 | -- | -- | -- | -- | -- |
Rose of Flame and Levin | Deals fire and electric damage in an area. | 3 | -- | -- | -- | -- | -- |
Rosewind's Scorching Spirits | Summons fiery wisps that damage a target. | 2 | -- | -- | -- | -- | -- |
Shared Torment | Shares damage between the caster and the target. | -- | -- | 2 | -- | -- | -- |
Talfen's Shield | Provides the target with partial immunity to damage for a short time. | 2 | -- | -- | -- | -- | -- |
Thoumisi's Thrallbind | The caster locks their undead minion in place giving it a DR and extra HP | 1 | -- | 1 | -- | -- | -- |
Veil of Comfort | Provides protection against extreme temperatures. | 2 | -- | -- | -- | -- | -- |
Thoumisi's Animate Wolf | Animates an undead wolf to fight for you | 2 | -- | 2 | -- | -- | -- |
Updraft Breeze | Allows you to add a climbing spike to a climb with magic. | 1 | -- | -- | -- | -- | -- |