Caster Level(s): Bard 1, Sorcerer/Wizard 1
Innate Level: 1
School: Abjuration Conjuration
Descriptor(s): Force
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 1 Hour / Level
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
The selected target gains the following bonuses to his AC: +1 natural armor, +1 dodge, +1 deflection, and +1 enhancement. The dodge bonus stacks with other dodge bonuses to AC, but the other bonuses do not stack with bonuses of the same type.
Conjured armor wards the target, increasing the subject's armor class (AC) to 13, counting only Natural Armor and Armor Bonus (such as from worn armor).
If you have School Specialization: Abjuration it will be another +1 AC, Spell Focus: Abjuration another +1 AC, and Greater Spell Focus: Abjuration another +1 AC. The maximum AC possible even with all 3 of the specializations, and/or spell focus feats is AC 15, giving you the benefit of only two at most.
If the existing armor is already equal to or greater then the bonus provided by this spell, the armor will receive a flat +1 AC, rather then setting the AC to the designated value.