Some spells had to be altered to better work with our low-level, low-magic environment.
Summon Monster Spells (All)
Duration: 10 Turns / Level24 hours
Note: that characters choose an aspect to focus on for summoning at characer creation. Available options are Animal, Insect, Gloop (Ooze), Undead, Fire, Cold, and Golem. Creatures called are changed based on the respective summoning aspect.
Spell Name | Spell Level | Brief Description of Changes |
---|---|---|
Acid Splash | Cantrip | Changed to 1d4+1 damage |
Electric Jolt | Cantrip | Changed to 1d4+1 damage |
Bless | 1st | Allows creation of holy water |
Charm Person | 1st | Gains school specialization bonuses; chance to dominate target with lower hit dice |
Endure Elements | 1st | Duration changed to 1 hour/level; damage resistance adjusted |
Ice Dagger | 1st | Damage increased to 1d4+1 per level (max 5d4+5) |
Identify | 1st | Grants +3 to knowledge skills with additional bonuses from certain feats |
Mage Armor | 1st | Now provides an AC of 13; school specialization and spell focus increase AC up to 15 |
Magic Missile | 1st | Range reduced to short (8m); ignores targets affected by the "Shield" spell |
Magic Weapon | 1st | Can target melee gloves/gauntlets; duration changed to 1 hour/level |
Protection from Alignment | 1st | Deflection bonus and saving throw bonus adjusted from +2 to +1 |
Animate Weapon, Lesser (Formerly Shelgarn's Persistent Blade) | 1st | Replaces Shelgarn's Persistent Blade; animates a weapon with specific combat abilities |
Shield of Faith | 1st | Duration increased to 10 turns/level; deflection bonus adjusted based on caster level |
Barkskin | 2nd | Natural armor bonus adjusted; grants +10 hide bonus with fire vulnerability |
Continual Flame | 2nd | Requires Fire Agate as material; light intensity scales with illusion specialization |
Melf's Acid Arrow | 2nd | Requires a touched attack to hit the target. |
Death Armor | 2nd | School specialization increases duration to 10 turns/level |
Flame Weapon | 2nd | Increased fire damage to 1d6; includes fire domain clerics |
Resist Elements | 2nd | Duration increased to 1 hour/level; damage resistance adjusted to 10/- |
Knock | 2nd | Can provide open lock bonuses; functionality changed for unlocking targets |
One with the Land | 2nd | Grants knowledge: nature bonus instead of set trap; removes "identify" spell effects |
Animate Dead | 3rd | Summons a temporary Tyrantfog Zombie or creates a permanent companion from player corpse |
Bestow Curse | 3rd | Allows cursing magic items with a random effect |
Clairaudience/Clairvoyance | 3rd | Creates a sensor that can be remotely piloted by the caster |
Greater Magic Weapon | 3rd | Now grants a +2 enhancement bonus to touched weapons |
Remove Curse | 3rd | Removes curses from target creatures and unequips cursed items |
This table continues with the consistent format you've used, detailing spell level, links, and brief descriptions of changes for each spell alteration.
Some spells were created with many of our new systems in mind.
Spell Name | Brief Description of Spell | Wiz/Sorc | Bard | Cleric | Druid | Ranger | Paladin |
---|---|---|---|---|---|---|---|
Amanuensis | Copies written notes without ink. | 0 | 0 | 0 | -- | -- | -- |
Bind Familiar | Binds a creature as a familiar. | 0 | -- | -- | -- | -- | -- |
Detect Poison | Detects if an item is poisoned. | 0 | -- | 0 | 0 | 1 | 1 |
Fire Bolt | Deals fire damage to a target. | 0 | -- | -- | -- | -- | -- |
Guidance | Provides a +1 bonus on rolls. | 0 | -- | 0 | 0 | -- | -- |
Mending | Repairs minor damage to objects. | 0 | 0 | 0 | 0 | -- | -- |
Nature's Boon | Transmutes a plant to offer its bounty. | -- | -- | (1 Plant Domain) | 0 | 1 | -- |
Prestidigitation | Creates minor magical effects. | 0 | 0 | -- | -- | -- | -- |
Abundant Ammunition | Magically creates ammunition for ranged weapons. | 1 | 1 | 1 | -- | 1 | -- |
Alarm | Sets a mental alarm for intruders. | 1 | 1 | -- | -- | 1 | -- |
Animate Skeleton | Creates a skeleton companion. | 1 | -- | 1 | -- | -- | -- |
Aspect of the Wolf | Assumes the form of a wolf. | -- | -- | (1 Hunt Domain) | 1 | -- | -- |
Disguise Self | Creates a magical disguise. | 1 | 1 | -- | -- | -- | -- |
Egan's Fiery Burst | Creates a burst of fire around you. | 1 | -- | -- | -- | -- | -- |
Enlarge Person | Increases the size of a humanoid creature. | 1 | -- | -- | -- | -- | -- |
Goodberry | Creates magical berries that heal. | -- | -- | -- | 1 | -- | -- |
Hoknir's Solvent Spray | Fires acid that weakens the target's defenses. | 1 | -- | -- | 1 | -- | -- |
Kelgore's Fire Bolt | Creates a bolt of fire that damages a target. | 1 | -- | -- | -- | -- | -- |
Lesser Lightning Bolt | Fires a minor bolt of lightning through targets. | 1 | -- | -- | -- | -- | -- |
Lighten Object | Decreases the weight of an item. | 1 | 1 | 1 | -- | -- | -- |
Nature's Bounty | Ripens a plant to maturity. | -- | -- | -- | 1 | 2 | -- |
Orb of Acid, Lesser | Shoots an acid orb at the target. | 1 | -- | -- | -- | -- | -- |
Orb of Cold, Lesser | Shoots a cold orb at the target. | 1 | -- | -- | -- | -- | -- |
Orb of Electricity, Lesser | Shoots an electric orb at the target. | 1 | -- | -- | -- | -- | -- |
Orb of Fire, Lesser | Shoots a fire orb at the target. | 1 | -- | -- | -- | -- | -- |
Reduce Person | Decreases size of the target, reducing weapon damage. | 1 | -- | -- | -- | -- | -- |
Shillelagh | Enhances club or quarterstaff, granting a bonus. | -- | -- | -- | 1 | -- | -- |
Shocking Grasp | Deals electricity damage on a touch attack. | 1 | -- | -- | -- | -- | -- |
Tenser's Floating Disc | Creates a floating disc to carry loads. | 1 | -- | -- | -- | -- | -- |
Aganazzar's Scorcher | A wave of flame that scorches enemies. | 2 | -- | -- | -- | -- | -- |
Arcane Lock | Magically locks doors or chests. | 2 | -- | -- | -- | -- | -- |
Blur | Grants a concealment effect to the target. | 2 | 2 | -- | -- | -- | -- |
Crushing Deluge | Inflicts cold and bludgeoning damage to an enemy. | -- | -- | (3 Water Domain) | 2 | -- | -- |
Fog Cloud | Creates a fog that obscures vision. | 2 | -- | -- | 2 | -- | -- |
Gathered Swarm | Summons insects that damage attackers. | -- | -- | -- | 2 | -- | -- |
Glacial Fracture | Freezing damage to creatures in an area. | 2 | -- | -- | -- | -- | -- |
Glitterdust | Outlines invisible creatures and blinds them. | 2 | 2 | -- | -- | -- | -- |
Hypnotic Pattern | Fascinates creatures with a twisting pattern. | 2 | 2 | -- | -- | -- | -- |
Jarvin's Galestrike | Deals bludgeoning and electrical damage. | 2 | -- | -- | 3 | -- | -- |
Lesser Stoneskin | Grants damage reduction to the caster. | 2 | -- | (2 Good/Evil Domain) | 2 | -- | -- |
Listening Post | Creates a magical listening device at a location. | 2 | -- | 2 | 2 | -- | -- |
Mind Spike | Unleashes a psychic assault on a target. | 2 | -- | -- | -- | -- | -- |
Mirror Image | Creates illusory duplicates of the caster. | 2 | 2 | -- | -- | -- | -- |
Rosewind's Scorching Spirits | Summons fiery wisps that damage a target. | 2 | -- | -- | -- | -- | -- |
Shared Torment | Shares damage between the caster and the target. | -- | -- | 2 | -- | -- | -- |
Spider Climb | Grants the ability to climb walls effortlessly. | 2 | -- | -- | 2 | -- | -- |
Veil of Comfort | Provides protection against extreme temperatures. | 2 | -- | -- | -- | -- | -- |
Aid, Mass | Grants temporary hit points to multiple subjects. | -- | -- | 3 (2 Protection Domain) | -- | -- | -- |
Heroism | Imbues a creature with bravery and bonuses. | 3 | -- | (3 War Domain) | -- | -- | -- |
Minor Spell Mantle | Absorbs incoming spells up to 2nd level. | 3 | -- | -- | -- | -- | -- |
Rose of Flame and Levin | Deals fire and electric damage in an area. | 3 | -- | -- | -- | -- | -- |
Water Breathing | Allows creatures to breathe underwater. | 3 | -- | 3 (2 Water Domain) | 3 | -- | -- |