Monk![]()
Monks are versatile warriors skilled at fighting without weapons or armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. Though they don't cast spells, monks channel a subtle energy called ki. This energy allows them to perform amazing feats, such as healing themselves, catching arrows in flight, and dodging blows with lightning speed. Their mundane and ki-based abilities grow with experience, granting them more power over themselves and their environment. Monks suffer unique penalties to their abilities if they wear armor, as doing so violates their rigid oaths. Monks wearing armor lose their wisdom and level-based armor class bonuses, their movement speed, and their additional unarmed attacks per round.
Monks gain a pool of Ki on each rest, the amount of Ki they gain each rest is equal to their Monk Level + 4
| Lvl | BAB | Saves | Feats | HP Range | Unarmed AB | Flurry of Blows AB | Unarmed Damage | AC Bonus | Speed Bonus | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Fort | Ref | Will | Medium | Small | ||||||||
| 1st | +1 | +2 | +2 | +2 | monk ac bonus, stunning fist, flurry of blows, improved unarmed strike, ki defense, weapon proficiency (monk) | 8 | +1 | -1/-1 | 1d6 | 1d4 | - | - |
| 2nd | +2 | +3 | +3 | +3 | deflect arrows, ki cleave, monk path feat | 16 | +2 | 0/0 | 1d6 | 1d4 | - | - |
| 3rd | +3 | +3 | +3 | +3 | monk speed, still mind, ki reflexes | 24 | +3 | +1/+1 | 1d6 | 1d4 | - | +10% |
| 4th | +4 | +4 | +4 | +4 | slowfall, monk path feat | 28–32 | +4/+1 | +2/-1/+2 | 1d8 | 1d6 | - | +10% |
| 5th | +5 | +4 | +4 | +4 | purity of body | 32–40 | +5/+2 | +3/+0/+3 | 1d8 | 1d6 | - | +10% |
| 6th | +6/+1 | +5 | +5 | +5 | knockdown, improved knockdown, monk path feat | 36–48 | +6/+3 | +4/+1/+4 | 1d8 | 1d6 | - | +20% |
Important Note Haze removed the innate bonuses to AC monks receive due to getting the Ki Defense feat.