Monks are versatile warriors skilled at fighting without weapons or armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. Though they don't cast spells, monks channel a subtle energy called ki. This energy allows them to perform amazing feats, such as healing themselves, catching arrows in flight, and dodging blows with lightning speed. Their mundane and ki-based abilities grow with experience, granting them more power over themselves and their environment. Monks suffer unique penalties to their abilities if they wear armor, as doing so violates their rigid oaths. Monks wearing armor lose their wisdom and level-based armor class bonuses, their movement speed, and their additional unarmed attacks per round.
The weapons available to monks have been expanded to include:
Flurry of Blows works with an Unarmed Strike, Kama, or Wind Fire Wheel.
The Dodge feat is now gained at Monk level 1.
The Mobility feat is added at Monk level 2.
Monks gain Slow Fall at level 4. For more details, see Feats.
These abilities have been modified to be gained at Monk level 2 instead of level 1.
The Still Mind feature has been modified from Monk level 3 to level 2.
Important Note: Currently, Blacksmithing can forge the Assassin Dagger, Kama, Katar, Kukri, Sai, and Wind Fire Wheel. Woodworkers can craft Nunchaku.