Monks are versatile warriors skilled at fighting without weapons or armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. Though they don't cast spells, monks channel a subtle energy called ki. This energy allows them to perform amazing feats, such as healing themselves, catching arrows in flight, and dodging blows with lightning speed. Their mundane and ki-based abilities grow with experience, granting them more power over themselves and their environment. Monks suffer unique penalties to their abilities if they wear armor, as doing so violates their rigid oaths. Monks wearing armor lose their wisdom and level-based armor class bonuses, their movement speed, and their additional unarmed attacks per round.
Monks gain a pool of Ki on each rest, the amount of Ki they gain each rest is equal to their Monk Level + 4
Type of Feat: Special
Prerequisite: Monk level 1.
Specifics: This feat allows effective use of club, dagger, handaxe, light crossbow, heavy crossbow, quarterstaff, shuriken, kama, katar, wind fire wheel, claws, sai, nunchaku, katana, darts, and sling.
Normal: A character cannot equip a weapon he is not proficient in.
Use: All monks start with this feat but can gain other weapon proficiencies as well.
Type of feat: class (given based on class levels)
Prerequisite: monk 1
Specifics: Monks receive an extra attack per round when fighting with unarmed attacks, kamas, daggers, kukri, quarterstaff, sai, nunchaku, sap, katar, claws, or wind fire wheel. However, all attacks in that round suffer a -2 attack penalty.
Use: combat mode
Path Name | Level | Prerequisites | Description |
---|---|---|---|
Arcane Fist Monk Path | Initiate | Cast 1st-level spells | Unarmed attacks count as +1 EB, Gain SR 7 + Monk Level, active ability |
Proficient | Cast 1st-level spells | Unarmed attacks count as +2 EB, Gain SR 11 + Monk Level, active ability | |
Drunken Master Path | Initiate | none | Gain proficiency, and focus in improvised weapons. |
Proficient | none | Spend 1 ki point gain temp HP equal to Monk Level + 2 | |
Master | none | Upon drinking alcohol gain AC equal to con modifier | |
Scarred Monk Path | Initiate | 15 Constitution | 10% Damage Immunity to Bludgeoning, Piercing, and Slashing, active ability |
Proficient | 15 Constitution | 20% Damage Immunity to Bludgeoning, Piercing, and Slashing, active ability | |
Master | 15 Constitution | 40% Damage Immunity to Bludgeoning, Piercing, and Slashing, active ability | |
Stormspeaker Monk Path | Initiate | 15 Dexterity | +10% Move Speed, 1 electric resistance, +1 Climb/Jump |
Proficient | 15 Dexterity | +1 electric damage, +1 discipline/lvl, +2 Climb/Jump | |
Master | 15 Dexterity | +1 electric damage, +1 sonic damage, +1 discipline/lvl, +4 Climb/Jump | |
Sun Soul Monk Path | Initiate | 13 Charisma | +1 fire damage, 1 cold resistance, active ability |
Proficient | 13 Charisma | +2 fire damage, 2 cold resistance, active ability | |
Master | 13 Charisma | +3 fire damage, 3 cold resistance, active ability | |
Twin Fangs Path | Initiate | 13 Strength | Gain acid damage, use poison, double-dip |
Proficient | 13 Strength | Spend 4 ki points, Imbue your blades with wounding property | |
Master | 13 Strength | Immunity: Poison, May spend 2 Ki to gain TWF, if you have TWF you will get ITWF | |
Way of the Shadows Path | Initiate | hide 5, move silently 5 | Spend 1 ki point, 10% Concealment |
Proficient | hide 7, move silently 7 | Spend 1 ki point, 20% Concealment, darkness effect | |
Master | hide 9, move silently 9 | Spend 1 ki point, 40% Concealment, darkness effect |
Lvl | BAB | Saves | Feats | HP Range | Unarmed AB | Flurry of Blows AB | Unarmed Damage | AC Bonus | Speed Bonus | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | Medium | Small | ||||||||
1st | +1 | +2 | +2 | +2 | monk ac bonus, stunning fist, flurry of blows, improved unarmed strike, ki defense | 8 | +1 | -1/-1 | 1d6 | 1d4 | - | - |
2nd | +2 | +3 | +3 | +3 | deflect arrows, ki cleave, monk path feat | 16 | +2 | 0/0 | 1d6 | 1d4 | - | - |
3rd | +3 | +3 | +3 | +3 | monk speed, still mind, ki reflexes | 24 | +3 | +1/+1 | 1d6 | 1d4 | - | +10% |
4th | +4 | +4 | +4 | +4 | slowfall, monk path feat | 28–32 | +4/+1 | +2/-1/+2 | 1d8 | 1d6 | - | +10% |
5th | +5 | +4 | +4 | +4 | purity of body | 32–40 | +5/+2 | +3/+0/+3 | 1d8 | 1d6 | +1 | +10% |
6th | +6/+1 | +5 | +5 | +5 | knockdown, improved knockdown, monk path feat | 36–48 | +6/+3 | +4/+1/+4 | 1d8 | 1d6 | +1 | +20% |