Some classes and Subraces are locked behind the Eminence Reward System.
Haze does not support in any way, shape, or form, Custom Races, Subraces, or races from other universes. Basically if it's not a default NWN Race, and it's not a Subrace provided by Haze, it is not allowed. If you enter the world without approval with a custom race / subrace, you risk the chance of your character being deleted, and/or more harsh punishments.
Some subrace choices will incur an ECL modifier.
ECL (Equivalent character level) adjusts the XP systems' treatment of your character, slowing XP gain without changing level-up requirements. For instance, a level 2 fighter with ECL+2 is treated as a level 4 for XP calculations, and rewards.
There are various playable Sub-races beyond the ones offered by Vanilla NWN. Each entry will detail the offered perks, a brief introduction to the race/subrace, and tips and expectations for roleplaying it. A newly created character can claim each subrace/race in the OOC area when interacting with our Modification Mirror. Subraces and races will only be revealed to you based on your selected race in the creation screen.
Race | ECL | Description |
---|---|---|
Human | +0 | Humans excel at seizing opportunities and forging their own destinies. Their diverse cultures and tenacious spirit make them resilient in any corner of the world. |
Multiple Variants See the Human page for the multiple variants by region.
Race | ECL | Description |
---|---|---|
Moon Elf (Default) | +0 | Moon elves are attuned to the arcane and the night sky. They are dreamers and wanderers, with an enduring love for beauty and magic. |
Sun Elf | +0 | Sun elves are steeped in ancient tradition and arcane lore. Their radiant presence reflects a keen intellect and a dedication to the pursuit of knowledge. |
Wood Elf | +0 | Wood elves are guardians of the wild places. Their bond with nature is deep, and they move through forests like shadows, unseen and unheard. |
Wild Elf ᴱᴾ | +0 | Wild elves live free from the constraints of civilization. They are fierce protectors of their tribes and lands, thriving in the deep, untouched wilds. |
Drow ᴱᴾ | +2 | Drow are as cunning as they are dangerous. They are shrouded in shadows and intrigue, known for their ruthlessness and mastery of dark magic. |
Race | ECL | Description |
---|---|---|
Shield Dwarf (Default) | +0 | Shield dwarves are sturdy and stalwart, masters of defense and craft. They are reliable allies, holding their ground like the mountains they call home. |
Gold Dwarf | +0 | Gold dwarves are proud and prosperous, valuing tradition, wealth, and craftsmanship. Their culture is rich with tales of glory, and they prize strength in battle and skill in trade. |
Wild Dwarf ᴱᴾ | +0 | Wild Dwarves typically grew up in Chult in tribes, smaller than their cousins, they rely on poisons and other simple tools to survive. |
Duergar ᴱᴾ | +1 | Duergar are forged in the harsh depths of the Underdark, grim and unyielding. They possess a grim resilience and a penchant for dark, hidden magics that match their dour demeanor. |
Race | ECL | Description |
---|---|---|
Rock Gnome (Default) | +0 | Rock gnomes are curious and inventive, seeing the world as a puzzle to be solved. Their love for tinkering and discovery makes them the creators of wondrous gadgets and gizmos. |
Forest Gnome | +0 | Forest gnomes are quiet and reclusive. They have a playful spirit and a gift for living in harmony with nature. |
Wild Gnome ᴱᴾ | +0 | Wild Gnomes typically grew up in Chult in tribes, living among the wilds and nature, losing some of the crafting focus that typical gnomes enjoy. |
Svirfneblin ᴱᴾ | +3 | Svirfneblin, or deep gnomes, are cautious and secretive, honed by the harsh realities of the Underdark. Despite their grim environment, they are clever and resourceful survivors. |
Race | ECL | Description |
---|---|---|
Lightfoot Halfling (Default) | +0 | Lightfoot halflings are light on their feet and quick with a smile, wanderers who thrive on adventure. They slip through crowds and trouble with equal ease, never losing their cheerful outlook. |
Strongheart Halfling | +0 | Strongheart halflings are hardy and steadfast, possessing a quiet courage that belies their small stature. They are loyal, dependable, and always ready to stand their ground. |
Deep Halfling | +0 | Deep Halflings are hardy and resourceful, having adapted to life in the Darklands. Blending halfling adaptability with dwarven resilience, they thrive in the treacherous depths and remain tenacious explorers. |
Tallfellow Halfling | +0 | Tallfellow halflings are perceptive and graceful, often dwelling near elven forests. They share a love of nature and art with their elven neighbors and are known for their keen senses and observational skills. |
Ghostwise Halfling ᴱᴾ | +0 | Ghostwise halflings are reclusive and enigmatic, deeply connected to their clans and nature. They communicate through whispers of thought, preferring the company of spirits and the solitude of the wild. |
Wild Halfling ᴱᴾ | +0 | Wild Halflings typically grew up in Chult in tribes, living among the wilds and nature, losing some of the innate traits of their kin, to focus on aspects of living in the jungle. |
Race | ECL | Description |
---|---|---|
Half Moon Elf | +0 | Half Moon Elves are agile and perceptive, excelling in exploration and diplomacy with a deep connection to the natural world. |
Half Wood Elf | +0 | Half Wood Elves embody the strength and resilience of their woodland ancestors, excelling as warriors and guardians of nature. |
Half Sun Elf | +0 | Half Sun Elves are intelligent and refined, often pursuing academic or magical paths, blending human adaptability with elven grace. |
Half Wild Elf ᴱᴾ | +0 | Half Wild Elves are rugged and enduring, thriving in untamed environments with a primal connection to the natural world. |
Half Drow ᴱᴾ | +1 | Half Drow are enigmatic figures with innate magical abilities, spell resistance, and darkvision, and are un-hindered by light sensitivity. |
Race | ECL | Description |
---|---|---|
Half-Orc | +0 | Half-orcs are formidable warriors. Often underestimated, they carve their path with raw power and fierce determination. |
Mok'Tarak Half-Orc | +0 | More charismatic than many of their cousins, but not quite as strong. |
Urgar Half-Orc | +0 | More intelligent than many of their cousins, but not quite as strong. |
Race | ECL | Description |
---|---|---|
Tiefling ᴱᴾ | +1 | Tieflings are marked by infernal heritage, walking a path between worlds. They are usually loners, wielding their powers with a defiant sense of independence. |
Aasimar ᴱᴾ | +1 | Aasimar are touched by celestial beings, radiating with divine grace. They are often guided by a sense of higher purpose, serving as beacons of hope or harbingers of judgment. |
Fire Genasi ᴱᴾ | +1 | Fire genasi have the essence of flame coursing through their veins. They are passionate and fearless, burning brightly and fiercely. |
Earth Genasi ᴱᴾ | +1 | Earth genasi are solid and unyielding, embodying the strength of stone. Patient, grounded, and steadfast, moving through life with the surety of a mountain. |
Water Genasi ᴱᴾ | +1 | Water genasi are graceful and fluid, as adaptable as the tides. They often possess a calm demeanor, but can surge with power like a storm at sea when provoked. |
Air Genasi ᴱᴾ | +1 | Air genasi are breezy and unpredictable, quick-witted and free-spirited. Moving through life like a gust of wind, never lingering too long in one place. |
Note: If you want to use these subraces, you must pick Half-Elf as your race in the initial character creation screen.
Race | ECL | Description |
---|---|---|
Saltborne ᴱᴾ | +1 | The Saltborne are said to have started drowning halfway when they were cast from their ships. It's said that they have a harder time processing their thoughts, as the sounds of beating waves distracts them always. |
Template races are races that can be applied on top of an existing default race (Human, Half-Elf, Half-Orc, Moon Elf, Shield Dwarf, Rock Gnome or Lightfoot Halfling)
You cannot pick a sub-race with a template race to get the bonuses of those sub-races, but you are free to roleplay them as you wish. (If you want to be a Saltborne Wood Elf, for example)