
Welcome to the Haze Community!
Our community is a diverse, inclusive, and creative space where players from around the world come together to share in a mutual adventure.
To ensure that everyone has an enjoyable, safe, and respectful experience, we've established the following community standards. Please take a moment to familiarize yourself with them.
Haze is at its best when everyone shares in a mutual respect for each other. These seven points summarise our stance on the social meta.
Below are some of the best practices for ensuring a fair and respectable experience for everyone.
Conflict between characters, especially on a permadeath server, can be intense. Players should always:
1. Consider Consequences: Recognize that conflicts may escalate, potentially leading to permanent death for involved characters.
2. Prioritize Enjoyment: Focus on the roleplay’s evolving story and the enjoyment of all participants.
Avoid blurring in-character (IC) actions with out-of-character (OOC) feelings, ensuring conflicts remain part of the narrative rather than personal grievances.
Additionally, make sure to thoroughly acquaint yourself with the rules regarding character conflict. It is your obligation to do so.
Avoid a “play-to-win” mentality, which prioritizes personal gain over organic storytelling. Examples of unacceptable behavior include:
If emergencies force you to log out during gameplay (e.g., while being pursued), communicate with other players to ensure fairness.
Haze values dynamic, organic roleplay. While players can create IC factions and pursue goals, they must avoid forming OOC cliques that exclude or manipulate the broader player base. All groups should operate transparently, keeping the roleplay collaborative.
The DM team will help you resolve disputes fairly! If issues arise, whether regarding meta-gaming or perceived rule violations, players should bring them to the DM team rather than confronting others directly.
Part of mantaining the roleplay implies minding your voice when In Character. The way your character speaks is in a way a form of storytelling, as it tells others who they are, where they come from, and what kind of world they inhabit.
Using modern internet slang, obvious memes or contemporary colloqualisms while speaking in character can pull other players out of the experience, even when it's unintentional.
This doesn't imply your character needs to speak in purple prose or archaic dialect at all times! Casual, natural dialogue is completely fine. The goal is to stay within the tone of the setting. Phrases like "no cap", "lmao", "bussin" or similar modern expressions have no place in a fantasy world, and they could be as jarring as a character suddenly pulling out a smartphone.
If you are unsure whether something fits, ask yourself: Could my character have plausibly said this? If the answer is no, find another way to express it. A little mindfulness goes a long way towards keeping the world of Narumer feeling alive and cohesive for everyone.
Do:
"Alas, this goblin sovereign presents a trial most grievous and unrelenting; yet, should we unite our strength and advance as one, I am confident we shall prevail, my brethren."
Do:
"Alright, this goblin chieftain is difficult but we'll be able to do it if we go together, my brothers"
You'll be confused as Ash Williams from Evil Dead:
"Okay, listen up - this goblin freak’s thinkin' he runs the show, but if we stick together, we'll kick his ugly ass straight back to whatever hellhole he crawled out of. Groovy."
Don't:
“lol this goblin boss is actually insane lmao but if we all jump him together we got this ez gg bros”
Don't:
"nah this goblin alpha be OD busted frfr but we boutta jump his goofy ahh as a squad on god no cap gangy"
When playing on Haze, you might find yourself in a DM-led encounter or event. While these aren't hard rules, there are a few bits of roleplaying etiquette that can be good to keep in mind, that makes things easier for both DMs and players.
Don't spontaneously attack NPCs or creatures that are clearly part of an event or being piloted by a DM without telegraphing it.
Don't make rolls, public or private, without any context, expecting a DM to respond.
Don't get upset if your /dm tell don't get an immediate response.
Don’t use OOC chat to argue rulings or challenge the DM mid-scene.
Don’t break character mid-scene for OOC jokes or commentary.
Simply put, Metagaming is when a player uses out-of-character knowledge or exploits, to exploit mechanics or in-game systems in an unimmersive way. It goes against the spirit of roleplay on Haze.
We understand some overlap is natural—you might remember things from a past character or recognize monster behavior. Those things happen, and are okay. It only becomes a problem when it’s used intentionally to gain an edge or avoid consequences.
Examples of Metagaming:
Death of a character can happen if a mechanic was abused to avoid permadeath, and bans, both temporary or permanent, can result from repeated or serious violations.
If you're unsure about a situation, talk to a DM! You won’t be punished for asking questions.

Multiboxing is the term used (mainly in MMORPGs) when a single player operates more than one character at the same time.
Muling is the term, related to the above, used when a single player uses a secondary characer solely to feed gear, gold or resources to their main character.
Both practices break the principle of one player, one presence. They sit firmly outside the spirit of fair play on Haze.
We understand the temptation, as a second character can be a shortcut, a way to skip the grind.
But Haze's economy, it's scarcity and it's shared sense of risk only work when every character represents one person's honest investment.
Examples of Multiboxing & Muling:
Shared households: If you live with another player, you MUST disclose this to the DM team via Discord ticket. Our systems detect shared connections and interactions between characters, and an undisclosed match looks identical to multiboxing. A quick heads-up will clear it instantly.
Lying to the DM team about a shared connection or a second account is a trust violation, which will be treated as a separate, more severe offense than the multiboxing itself, and will almost always result in a permanent ban.
Violations will result in item removal, character deletion, EP loss or temporary and permanent bans, depending on the scope and the intent of the offense.
If you are unsure whether something you are doing crosses the line, ask a DM!
You will never be punished for asking.
Bleeding is the roleplay term for when the wall between the character and player grows thin. When your character's grief starts feeling like your grief. When something you are carrying out-of-character starts shaping how your character acts in-character.
A small amount of bleed is natural and human, and it's part of what makes roleplay meaningful. But too much of it erodes the story and the community around it.
Haze is a harsh permadeath setting. Characters will suffer, fail, be betrayed, and die in horrifying, unfair ways. That is your character's burden to carry, not yours. Keeping that distinction clear is your responsibility, and it's as much a part of fair play as the rest of the rules.
IC feelings stay IC: If your character despises, fears, or resents another character, that belongs to the fiction. Do not let it become OOC dislike of the player, and do not treat OOC friendship as a shield against IC consequences either.
OOC feelings stay OOC: A bad day, a grudge you had from another character, or frustration with a player is never a valid driver for in-character action. If you notice your character sharpening into a weapon aimed at someone you are upset with OOC, step away from the scene.
Pause when you need to: If a scene lands harder than expected, be it a death, a betrayal, or cruelty directed at your character, it's always acceptable to pause, step out, and return when you are ready. No DM or player will hold this against you. Taking ten or twenty minutes is always preferable to pushing through something that may get under your skin.
Check where it came from: When an OOC tension arises around another player, ask yourself: where did this actually come from? If the honest answer is "My character would feel this way about their character", it belongs in the story. If the answer is anything else, it does not.
When to bring it to a DM: If you find that bleed is building up around a specific scene, storyline, or player, and you cannot resolve it on your own, bring it to the DM team through a ticket. This is not a punishment, and it will not be treated as one. We would much rather help you defuse something early than deal with its fallout later.
The spirit of this rule is simple: your character is a mask, not a leash. Put it on fully, take it off cleanly, and take care of the one wearing it.

Bans are not issued lightly. They are used when a player's conduct seriously damages fair play, community trust, server integrity or the experience of others.
Some offenses are severe enough to justify an immediate ban without prior warning, especially deliberate cheating, multiboxing, harassment, ban evasion, or lying during an investigation.
The DM team may uphold, reduce, modify, or remove a ban after review.
Some bans may be final, especially in cases involving severe harassment, repeated bad faith, cheating, or deliberate deception.
A ban is not an invitation to argue in public. Appeals must be made privately through the proper channel, usually by opening a DM ticket. Do not use the OOC chat, other players or alternate accounts to pressure the team or relitigate the ban publicly.
A good appeal should be honest, calm, and specific. Explain what happened, acknowledge your part in it, and give the team a reason to believe the issue will not repeat. Appeals based on denial, blame-shifting, insults, bad-faith technicalities, or attempts to rally other players will not help your case.
Ban evasion is treated as a separate and serious offense. Creating or using another account to bypass a ban will usually turn a temporary ban into a permanent one, and may affect any related accounts.
The purpose of an appeal is not to win an argument. It is to show that trust can be restored.
We are all here to enjoy the immersive world of Haze and to be part of a community that values storytelling, creativity, and camaraderie. By adhering to these community standards, we can ensure that Haze remains an enjoyable, safe, and welcoming space for everyone.
Thank you for being part of our community!
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