Not everything is always peaceful among the many denizens of Narumer. Sooner or later, your character might get caught up in a conflict with someone else. Sometimes, these disputes can escalate beyond words into more serious actions like violence, theft, sabotage, or even murder. Because player conflicts can be sensitive, it’s important to know the rules and guidelines. This way, no matter which side you’re on, you can remain respectful and understanding throughout the conflict.
It's important to remember that the experience is meant to be enjoyable for everyone, so avoid abusing your skills just to cause trouble. If you’re creating new characters with the sole intent to cause chaos—like pickpocketing or lockpicking everything without thinking about the consequences—it’s a good idea to step back and reconsider your actions. Conflict should evolve dynamically and organically.
- Using OOC to defame characters IC: Always avoid using someone’s OOC work schedule or availability as a way to label their character as IC as lazy, unavailable, or useless. This is still a game, and players have jobs, kids, family, and holidays. Criticizing a character based on the player’s real-life availability is poor etiquette and goes against the spirit of fair play.
- Evading consequences by being offline: Conversely, players whose characters are being pursued by others due to in-game actions or behaviors, and who try to avoid consequences by deliberately not logging in, taking extended breaks(as a result), or using similar tactics, may risk having their character forcibly retired.
- Meta-avoidance: Do not deliberately conduct raids, break-ins, vandalism, or other aggressive actions against a rival faction or player character's property during off-hours or times of low player activity.
- Roll consent: Between players, all dice rolls are consent-based, and only a DM can enforce the outcome of a skill check! You as a player are not allowed to force others into obeying your rolls if they do not want to.
- Pickpocketing, lockpicking, and theft: You can choose to invest in lockpicking, and we've decided to make almost all doors lockpickable for players who heavily invest in the skill. Thievery and lockpicking are governed by their own set of rules. See Theft & Recovery for more information.
- Right to a prompt trial: When characters are arrested or detained in-game, any player-government sanctioned arrest or detention must result in a proper trial within 48 hours, unless the arrested party willingly waives their right to a prompt trial.
- Character vs Character: Before your conflict escalates beyond words into violence, or deadlier consequences, you have an obligation to familiarise yourself with the very important rules regarding CVC here: Character vs. Character
This rule exists to prevent situations where a player could be unfairly held prisoner, disrupting their enjoyment of the game. While it's not an ideal solution, it's a necessary compromise. If the arrested player chooses to waive this right and remain detained for a longer period it's entirely their decision.
READ: Do not use the 48-hour trial rule to criticize or disparage a player-government in-character! Do not use it as an argument that the government is denying you time to prepare a defense, or any other claim that paints the player-government as unfair. This is an OOC (Out-of-Character) rule to protect gameplay, not a choice made by the player-government. The only one with a choice in this situation is the detained party, who can choose to waive their right to a 48-hour trial.