Few souls ever do escape the Fugue.
π Permadeath is unforgiving. There is no "respawn."
π‘ Of course, there are rare circumstances in which a character is brought back to life (resurrected). These instances almost always involve Player Misconduct.
π¨π»βπ» Characters suffering from Permadeath due to server-, build-, or code-related errors should speak with a Dungeon Master to initiate an investigation.
π Always take screenshots and keep a log of chat. The burden of proof is on you, the player, to prove PvP Misconduct.
Cassus mortem (lit., "empty death") is simply when a player's character has suffered Permadeath under less-than-ideal situations. In most cases, so long as the underlying framework for the death had an in-character rationale, the resulting Permadeath is final.
For example, a player idling in the forest or a character "lagging out" is unlikely to be resurrected.
While death due to a spawn happening at different times of day or a spawn that was pulled into a different zone from another player (in an attempt to flee, not griefing/bypassing PK rules) can be less than ideal, we have made a server policy regarding these deaths below:
While the spawns may not be typical, if they aren't sufficiently unexplainable. Lethal encounters can happen day or night. As long as there's nothing that demands in canon/universe lore that MONSTER/MOB/ENEMY is only seen at a specific location/time/day, the death will be upheld.