When a character reaches 0 HP, they enter a 'bleeding out' state. Other players can help to stop the bleeding; failure to do so results in permanent death, and the character enters The Fugue with no return.
- Bleeding Out: Depending on how hard you are hit, bleeding out can start at anywhere between (-22)—0 HP.
- When bleeding out, your character suffers (-2) damage, every 15—30 seconds.
- Reaching (-25) HP kills your character, resulting in permanent death.
- To avoid one-shot scenarios, a hit can never place a character lower than (-22) HP, giving on average at least 1 minute to save the fallen person.
- Logging out while your character is bleeding out will result in instant death!
- Stopping Bleeding: Use healing spells or Medical Kits. If you don't have a Medical Kit, use the
!resupply
command to take one from a downed companion.
- Permanent Death: Player deaths are almost never reversed. A DM may intervene if a death is deemed unfair, usually due to player misconduct.
Being revived from a 'bleeding out' state will impart a near-death debuff on your character, slowing you down and making you very vulnerable for a period of time. Effects include:
- Significant movement speed loss
- Significant AC decrease
- Significant AB Decrease
- Spell failure (applies to divine casting as well as arcane)
- And more...
It's time to rest up!
Bleeding out does not always mean the end is coming.
- Self-stabilize: When in a bleeding-out state, there is a very small chance that a character may "self-stabilize" and stop bleeding on their own. In Haze, the feat Luck of Heroes increases the chances of this happening.
- Imprisonment: When combat has ended, some enemies might capture characters in a bleeding-out state, essentially saving them from death. The character is transported to a jail, and must be rescued by other players.
- Imprisonment is not a safe state! When you are captured, logging out will kill your character! If you intend to survive the imprisonment, you should wait for as long as your patience lasts. If you log out, or your needs get too low, you will die.
- Do NOT Notify People OOC of your Imprisonment! Clues will be left behind where you are captured that if players find them, they will know someone has been captured. You should NOT notify people OOC to come and rescue you, or you and those who you notify will be punished.
Cassus Mortem or "Empty Death," is a term used to describe when a death under less-than-ideal circumstances.
In most cases, so long as the underlying framework for the death had an in-character rationale, the resulting death is final.
For example, a player idling in the forest or a character "lagging out" is unlikely to be resurrected.
While death due to a spawn happening at different times of day or a spawn that was pulled into a different zone from another player (in an attempt to flee, not griefing/bypassing PK rules) can be less than ideal, we have made a server policy regarding these deaths below:
- Lethal encounters can happen day or night. As long as there's nothing that demands in canon/universe lore that MONSTER/MOB/ENEMY is only seen at a specific location/time/day, the death will be upheld.
Death is not the end! Haze is best experienced through the lens of many different characters.
Death, especially for long-lived characters, can be a difficult thing to get over - which is totally fine! While surviving is always a priority, the death of one character always opens the door to a brand-new, fresh experience.
Take the time you need to recover, and try your best not to see the death of one character as the end of the Haze Experience.