"Knowledge is not given, it is earned. A scholar bent over candlelit notes, a traveller patiently coaxing a foreign tongue from a willing tutor, an artificer puzzling out the shape of a thing not yet made. To research is to spend the rarest coin of all: time."
Research lets your character spend time on long-term goals: a new language, a crafting recipe or a wizard spell. That time comes from your daily CXP (Crafting Experience) allowance. You chip away a little each day, and once a goal has enough CXP invested, it completes.
New to research? Open the Research window from the toolbar, pick a tab, choose a project from the list, and press the action button. Come back each day to add more, and use your free daily study while you're there.
| Topic | In short |
|---|---|
| How it works | Research is paid from your daily CXP, and progress is saved on your character |
| Daily study | Once a day, your Knowledge ranks add free progress |
| Languages | Study with a player who speaks the language, then pay EP to finalize |
| Crafting recipes | Tier 1 and 2 recipes up to your craft ECL - 4 |
| Spells | Wizards of level 3+ research spells, then scribe them to scrolls |
| Quick reference | Every cost on one table |
Research is paid for out of your daily CXP allowance, the same pool you spend on crafting and building. Spending it on research uses up that time, so anything meaningful takes several days of steady effort. CXP spent on research does not go into any craft; it is simply the time you devoted.
Each project has a CXP cost. Your progress is saved on your character, so you can come back day after day, and you can work on several projects at once. Projects you have started are listed first.
Choosing how much to spend: the - and + buttons in the detail panel change the amount in steps of 4 CXP. You can never spend more than you have left today, or more than the project still needs. Even with plenty of CXP spare, you can commit a little at a time.

If you can't use a tab yet, it tells you what you need instead:
Once a day you can study on your own and add your Knowledge ranks to a project as progress, without spending any CXP.
| Tab | Skill used | Notes |
|---|---|---|
| Languages and Recipes | Knowledge: General | One use a day, shared by both tabs |
| Spells | Knowledge: Arcane | A separate use a day |
Tip: even a few ranks of Knowledge add up. A daily study every day is free progress you'd otherwise leave on the table.
To learn a language you must study alongside a trainer: another player character who already speaks it.
Stay with your trainer. Studying, the daily study and finalizing all need your trainer in the same area and within about 5 metres.
The base CXP cost depends on the language's category:
| Category | Base CXP |
|---|---|
| Regional | 300 |
| Racial | 600 |
| Special | 1,200 |
Your Charisma then changes it:
| Charisma | Cost |
|---|---|
| 13 or higher | Half (Special: 600) |
| 10 to 12 | Normal |
| 9 or lower | One and a half times (Special: 1,800) |
Finalizing also costs Eminence Points (EP): 20 EP plus the language's own EP cost (see Eminence Points).

Learning a language is more than memorising words and grammar. It is a social process of observation, imitation, correction and cultural understanding. Characters with a gift for communication build rapport with their teachers more easily, catch subtle meanings, and ask the right questions when confused.
A charismatic student often forms a stronger bond with their trainer, so lessons flow and misunderstandings clear up quickly. A student who struggles socially may talk past their teacher, miss nuances, or need things explained again and again before they click.
The Charisma modifier represents this difference in interpersonal skill. It does not measure intelligence or diligence, only how well a character connects with others and learns from direct teaching.
A note on privacy: the list shows every language your character doesn't know. It does not reveal what a trainer knows. If you try to study a language your trainer can't teach, you are told so and the attempt is logged. Using the system to find out what languages another character knows is treated as an exploit.

On the Recipes tab you can research recipes you don't know yet for your crafts.
A recipe's CXP cost is:
12 + (recipe level × recipe tier) + the recipe's own crafting CXP
When the research completes, the recipe is written straight into your Blueprints Notebook, ready to craft. See Crafting for crafting levels and ECL.

Wizards can research spells they don't have and write them out as spell scrolls.
The CXP cost is 200 × the spell's circle: 200, 400 or 600 CXP.
Spell research has two steps:
Scribing costs no further CXP or EP; only the writing supplies are used. These are the same supplies as in normal spell scribing. The new scroll is unidentified until you identify it.
| Tab | Who | CXP cost | Also needs |
|---|---|---|---|
| Languages | Anyone, with a player trainer who speaks it | 300 / 600 / 1,200 by category, halved at Charisma 13+, ×1.5 at 9 or lower | 20 EP + the language's EP cost, paid on finalizing |
| Recipes | Anyone with a crafting book and a level in the craft | 12 + (level × tier) + the recipe's crafting CXP | Recipe level at or below your craft ECL - 4; tiers 1 and 2 only |
| Spells | Wizard 3+ | 200 × circle | A Quill, the school's Ink and a Blank Sheet of Paper to scribe |
All research comes out of your daily CXP allowance and moves forward a little at a time. Plan to come back across several days, and don't forget your free daily study.