"In the immersive world of Dungeons & Dragons, hunger, thirst, and fatigue are not merely survival challenges, but the subtle rhythm of realism. They whisper the truth that even the mightiest hero is bound by their mortal coil. To adventure is to taste the edge of exhaustion, to feel the pang of hunger, the parch of thirst, and in conquering them, find one's true mettle."
Haze features a Hunger, Thirst, Fatigue (HTF) system that you must manage, or your character will experience adverse consequences. To check your character's current HTF ratings, use (speak) the !htf
command in-game. Additionally, the system will periodically report your HTF as it degrades. Each of the three meters degrades at the same rate but is replenished by different actions. Further, a character's Constitution attribute rating can positively affect multiple aspects of their durability regarding HTF.
Hunger: Many different food items in the game will replenish your hunger rating at different rates.
Thirst: There are water sources littered about the island. Grab a canteen and have something to drink wherever you go!
Fatigue: There are a variety of bedrolls that offer a range of resting effectiveness. Limited resting locations, themselves, also provide various rates of recovery. Resting in heavy armor results in a penalty and will have lasting adverse effects.
HTF degrades at a rate of 1% per ~6 real-life minutes. Upon logging out, the HTF system stores the timestamp and the next time it should run in real time. So, if you log out two minutes before HTF should tick down, it will tick down two minutes after the next time you log in.
If you happen to not take care of your basic HTF needs, and let them get to 0%, that will likely result in the death of your character, for this reason we highly reccomend you do not fall asleep at your keyboard as you may wake up dead.