Eminence (EP) Locked
Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test—an opportunity to demonstrate bravery, learn tactics, and do good in the world. Divine power protects these warriors of virtue, warding off harm, protecting them from disease, healing them and their allies, and guarding against fear. Divine power also guides their sword arms, making them among the most effective warriors against undead and evil outsiders. Many of the paladin's special abilities also benefit from a high Charisma score.
This class is locked behind Eminence Points. See Eminence Points.
Multiclass: You cannot multiclass out of Paladin unless you have Fallen. Once you multiclass after being Fallen, you cannot regain your Paladin status.
Fallen Paladins: Paladins who do not follow their oaths or tenets of the divine risk falling and losing access to their spells and abilities until they seek redemption or find embrace in the arms of another deity.
Paladins can choose a doctrine feat at levels 1/3/5, they can mix & match doctrines as much as they want.
Make it Make Sense Currently there are no limitations on Doctrine choices by Deity, do not make us regret this, or we will add restrictions.
Lvl | BAB | Saves | Feats | HP Range | Base Spells per Day | |||||
---|---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | 0 | 1st | ||||||
1st | +1 | +2 | +0 | +0 | divine grace, divine health, turn undead, paladin doctrine feat | 10 | - | - | ||
2nd | +2 | +3 | +0 | +0 | aura of courage, smite evil | 20 | 1 | - | ||
3rd | +3 | +3 | +1 | +1 | paladin doctrine feat | 30 | 2 | - | ||
4th | +4 | +4 | +1 | +1 | 35–40 | 2 | 0 | |||
5th | +5 | +4 | +1 | +1 | paladin doctrine feat | 40–50 | 3 | 0 | ||
6th | +6/+1 | +5 | +2 | +2 | divine bond | 45–60 | 3 | 1 |