Eminence (EP) Locked

Commoner must be your starting 2 levels, and once you level in another class that isn't Commoner, you will no longer be able to take Commoner levels. You never multi-class into Commoner, only out of Commoner.
In 3e/3.5e Dungeons & Dragons, there were several non-player character classes:
- The Adept – wise men or women and retainers to mysteries
- Aristocrats – educated, wealthy, and politically influential individuals with an impressive selection of skills and respectable combat training
- Commoners – the folk who tend the fields, staff the shops, and produce the goods, typically with no desire to live the dangerous life of adventuring
- Experts – expert craftsfolk and professionals with a vast range of skills
- Militia – combatants without the specialized training and finesse of fighters.
The Commoner class allows players various roleplaying opportunities, providing options beyond traditional adventuring. While the class is named Commoner, players can opt to portray different roles, such as a religious devotee, a squire, a promising student of the Art, or simply a common villager.
- Weapons: All simple weapons
- 4 + INT modifier (x4 at 1st level)
This class is locked behind Eminence Points. See Eminence Points.
| Lvl |
BAB |
Saves |
Feats |
HP Range |
Bonus CXP |
XP Multiplier |
Combat XP? |
|
|
Fort |
Ref |
Will |
|
|
|
|
|
| 1st |
+0 |
+0 |
+0 |
+0 |
bonus feat |
4 |
+4 cxp |
2.0x |
No |
| 2nd |
+1 |
+0 |
+0 |
+0 |
bonus feat |
8 |
+8 cxp |
2.0x |
No |
| 3rd |
+1 |
+1 |
+1 |
+1 |
bonus feat |
12 |
+12 cxp |
1.75x |
No |
| 4th |
+2 |
+1 |
+1 |
+1 |
bonus feat |
14–16 |
+16 cxp |
1.25x |
No |
| 5th |
+2 |
+2 |
+2 |
+2 |
bonus feat |
16–20 |
+20 cxp |
-- |
Yes |
Max Level Commoners cannot progress beyond level 5, you will need to choose another class if you hit level 6 as a commoner.
- No Combat XP: Commoners do not receive combat XP until level 5. However, they can still earn XP from all other sources.
- This is only the case if your commoner levels meet or exceed all other levels, this includes if you have a +ECL race, the levels given to you by your +ECL race will count as class levels not commoner levels.
-
Crafting XP: Commoners can receive XP for crafting, up until level 3.
-
Contribution XP: Commoners receive XP for contributing to build requests, up until level 3.
-
XP Multiplier: To help mitigate the lack of combat XP, Commoners receive increased XP from other sources, starting at 2x the normal rate, which stops once they hit level 5. See the progression table above.
- This Multiplier is only applied if your commoner levels meet or exceed all other levels, this includes if you have a +ECL race, the levels given to you by your +ECL race will count as class levels not commoner levels.
- Craft Specialists: Note that commoners can be further specialised as crafters with 'Natural Crafter', 'Craft Focus', and 'Masterful Crafter'.
- Healer: Note that commoners can be built as mundane healers using the feat chains beginning with 'Clinical' and 'Chirurgeon' including Clinical Mind, Clinical Confidence, Clinical Pragmatism, Clinical Mastery, Chirurgeon and Chirurgeon's Resourcefulness.